The point of conducting research allows us to demonstrate knowledge within sandbox. To create this tutorial a process of trial and error occured. The Idea was to create a simple basic tutorial for people like myself, who arent very computer Savvy. SInce i used the rain in experiment two to show the passing off time and it also created a very glum environment. The tutorial that i created was idiot proof in how to create rain, and adding a skybox and also adding sound, creating sound is required in crysis as it makes it a more personalised experience.
My Tutorial comes From various simple tutorials i found from you tube. And also some websites i sought out different ways of doing it.
References
http://konakona.nbtxathcx.net/sb2/index
http://www.youtube.com/watch?v=PFBdL-1c2ME
Friday, November 5, 2010
Thursday, November 4, 2010
Tuesday, November 2, 2010
Porosity Brief Design
I wanted to create an installation where it could allow me to play with the concept of architecture and gaming. The potential for flow graph nodes for my porosity lense is the use of rotate, attach and vectors. It explores the concept of the speed and direction of the player, and how vital it is making a path and how to visualise in a lense the concept of speed. The notion of the Porosity Lense shows us the concept of time, and how it elapses. The choice of a scene One of the vital environmental elements that i have used is rain and the way it shows the slow passing of time and also it can be inferred to be as symbolism of a new beginning. I intend to design parts of the installation which will control and demonstrate the mastery of the various nodes.
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